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O Elengard: Ascension
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Basic features:
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Main features:
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
Initial historical context:
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Specyfikacja gry
- Tryb jednoosobowy
- Windows
Wymagania systemowe
Windows
Minimalne
- System operacyjny: Windows 10
- Procesor: AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent
- Pamięć: 8 GB RAM
- Karta graficzna: AMD Radeon(TM) RX Vega 11 Graphics or equivalent
- Miejsce na dysku: 40 GB dostępnego miejsca
Zalecane
- System operacyjny: Windows 10
- Procesor: AMD Ryzen 7 3700X or equivalent
- Pamięć: 24 GB RAM
- Karta graficzna: GeForce RTX 3060ti or equivalent
- Miejsce na dysku: 40 GB dostępnego miejsca
- Dodatkowe uwagi: SSD recommended
Podobne gry
Historia cen
Najczęściej zadawane pytania o Elengard: Ascension
Jaka jest najniższa cena za klucz Steam do Elengard: Ascension?
Najtańszy dostępny obecnie klucz Steam kosztuje 99,15 zł w Steam. Najtańsza oferta konta kosztuje 43,60 zł w Difmark. Oferty kont zapewniają dane logowania zamiast klucza do aktywacji na własnym koncie. Ceny ostatnio sprawdzono 12 listopada 2026.
Zobacz oferty kluczyCzym różnią się oferty kluczy i kont do Elengard: Ascension?
Gamescade pokazuje obecnie 1 klucz do aktywacji i 2 oferty kont. Klucz aktywujesz na własnym koncie, a oferta konta zapewnia dostęp do oddzielnego konta zawierającego grę.
Zobacz oferty kluczyJakie są wymagania systemowe Elengard: Ascension na PC?
Minimalne wymagania Elengard: Ascension na PC obejmują procesor AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent, 8 GB pamięci RAM, kartę graficzną z AMD Radeon(TM) RX Vega 11 Graphics or equivalent i 40 GB wolnego miejsca na dysku. Pełne wymagania znajdziesz poniżej.
Kiedy wydano Elengard: Ascension?
Elengard: Ascension wydano 19 stycznia 2026.
Czy Elengard: Ascension jest grą jednoosobową, wieloosobową czy kooperacyjną?
Elengard: Ascension jest grą jednoosobową. Obecnie nie podano trybu wieloosobowego ani kooperacyjnego.
Gdzie można aktywować oferty Elengard: Ascension?
Klucze do Elengard: Ascension z aktualnych ofert można aktywować na Steam. Przed zakupem sprawdź ograniczenia regionalne na stronie sprzedawcy.
Na jakich platformach są aktywne oferty Elengard: Ascension?
Gamescade pokazuje obecnie aktywne oferty Elengard: Ascension na PC.
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