Pērc Elengard: Ascension PC
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Par Elengard: Ascension
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Basic features:
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Main features:
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
Initial historical context:
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Spēles specifikācijas
- Vienspēlētāja
- Windows
Sistēmas prasības
Windows
Minimālās
- Operētājsistēma: Windows 10
- Procesors: AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent
- Atmiņa: 8 GB RAM
- Grafika: AMD Radeon(TM) RX Vega 11 Graphics or equivalent
- Krātuve: 40 GB brīvas vietas
Ieteicamās
- Operētājsistēma: Windows 10
- Procesors: AMD Ryzen 7 3700X or equivalent
- Atmiņa: 24 GB RAM
- Grafika: GeForce RTX 3060ti or equivalent
- Krātuve: 40 GB brīvas vietas
- Papildu piezīmes: SSD recommended
Līdzīgas spēles
Cenu vēsture
Biežāk uzdotie jautājumi par Elengard: Ascension
Cik maksā lētākā Elengard: Ascension Steam atslēga?
Lētākā pašlaik pieejamā aktivizējamā Steam atslēga maksā 22,49 € pie Steam. Lētākais konta piedāvājums maksā 9,89 € pie Difmark. Konta piedāvājums nodrošina pieteikšanās datus, nevis atslēgu, ko aktivizēt savā kontā. Cenas pēdējo reizi pārbaudītas 2026. gada 13. novembris.
Skatīt atslēgu piedāvājumusKāda ir atšķirība starp Elengard: Ascension atslēgu un kontu piedāvājumiem?
Gamescade pašlaik piedāvā 1 aktivizējama atslēga un 2 kontu piedāvājumi. Atslēgu aktivizē savā kontā, bet konta piedāvājums dod piekļuvi atsevišķam kontam, kurā ir spēle.
Skatīt atslēgu piedāvājumusKādas ir Elengard: Ascension sistēmas prasības datoram?
Elengard: Ascension minimālajās datora prasībās ietilpst AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent procesors, 8 GB RAM, GPU ar AMD Radeon(TM) RX Vega 11 Graphics or equivalent un 40 GB brīvas vietas diskā. Pilnas prasības skati zemāk.
Kad tika izlaista Elengard: Ascension?
Elengard: Ascension tika izlaista 2026. gada 19. janvāris.
Vai Elengard: Ascension ir viena spēlētāja, vairāku spēlētāju vai sadarbības spēle?
Elengard: Ascension ir norādīta kā viena spēlētāja spēle. Vairāku spēlētāju vai sadarbības režīmi pašlaik nav norādīti.
Kur var aktivizēt Elengard: Ascension piedāvājumus?
Pašlaik piedāvātās Elengard: Ascension atslēgas var aktivizēt platformā Steam. Pirms pirkuma pārbaudi reģiona ierobežojumus pārdevēja lapā.
Kurām platformām ir aktīvi Elengard: Ascension piedāvājumi?
Gamescade pašlaik piedāvā aktīvus Elengard: Ascension piedāvājumus šīm platformām: PC.
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