Compra SGS Battle For: Hue PC
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SGS Battle For: Hue Steam CD Key
Kinguin4.6•Attiva su: Steam•Standard15.56 € Vedi offerta -
SGS Battle For: Hue
Fanatical4.6•Attiva su: Non specificato•Standard17.91 € Vedi offerta-20% 22.39 € -
SGS Battle For: Hue
YUPLAY4.7•Attiva su: Non specificato•Standard
19.61 € Vedi offerta-20% 24.52 € -
SGS Battle For: Hue
GamersGate3.9•Attiva su: Steam•Standard22.39 € Vedi offerta -
SGS Battle For: Hue
Attiva su: Steam•Standard22.39 € Vedi offerta
Informazioni su SGS Battle For: Hue
Hué and the new Battles Series
SGS Hué is the third game of our SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).The Battle of Hué took place from January 30 to March 3, 1968, as part of the Tet offensive launched by the North Vietnamese Army and the National Front for the Liberation of South Vietnam (better known as the Viet Cong) in early 1968. This confrontation was one of the longest and bloodiest of the Vietnam War, both in urban areas (in various parts of the city of Hué) and in more peripheral rural areas.
Hué, the former imperial capital of Vietnam, straddles Route 1, some 100 km south of the DMZ (demilitarized zone) and some 10 km west of the coast. With around 140,000 inhabitants, it was South Vietnam's third-largest city in the 1960s. The tragedy of Hué in 1968 was exacerbated by its glorious past: fierce fighting took place in narrow streets, in more modern sectors with buildings transformed into fortresses, amidst ancient monuments...
Hué's past as an imperial capital - a symbol for Vietnam - its political and cultural importance, its demographic importance and, last but not least, its geographical location make it a strategic target for both the NVA and the Viet Cong.
SGS Battle for Hué recreates this battle on a "grand tactical" scale. Counters represent companies, platoons, sections and even groups/squads, while a game turn corresponds to one day of real time. Turn-based play allows you to face off against the AI, another player in a "hot seat" or via PBEM. Both sides ("Free World" and "Communists") are playable.
A campaign scenario lets you simulate the entire battle. A number of smaller scenarios are also available, and several more will be added after the game's release. The campaign scenario thus sees the use of around 500 counters, for a game lasting several hours (manual saves possible at any time in the game, in addition to automatic saves), to a few dozen counters in the more modest scenarios.
In the campaign scenario, the Communist player must seize as many sectors of Hué and the surrounding area as possible (to ensure the supply and reinforcement of units in the city's districts), then hold them for as long as possible. The longer the North Vietnamese/Vietnamese-Cong player holds on with symbolic points, the greater his chances of victory.
For the Free World player, on the other hand, it's a case of first resisting the enemy offensive, then racing against the clock to regain lost ground as quickly as possible.
Players have to balance their strengths and weaknesses, with the added constraints of complex terrain to tackle: dense urban areas, military installations, villages, rice paddies... Each of these terrains has its own modifiers (influencing movement and combat) which can make offensive operations particularly tricky unless actions are organized by combining the strengths of the units involved.
The "Free World" forces are heterogeneous:
- South Vietnamese units are of variable value and, in many cases, have mediocre firepower (elements of the 1st Division in Hué still have mainly M1 carbines, Garand rifles... M16s are not yet available, or only very rarely) ;
- American units are powerful, but... if they suffer high casualties, their mobility is significantly reduced (reflecting the attention paid to the wounded). Artillery is devastating, but can only be used to a very limited extent at the start of the game, reflecting political constraints on the rules of engagement.
Communist forces are more homogeneous, but while their overall morale is excellent (it can drop towards the end of the campaign):
- They are increasingly outnumbered, and will have to capitalize on fortifications, barricades and tunnels to hold on as long as possible; they can also rely on harassment actions ;
- Losing certain areas on the outskirts of Hué will result in a drop in supplies and reduced effectiveness (lack of ammunition, food, medicine, etc.).
The game includes various support units, CS gas attack counters and sniper elements (which prevent total control of a sector until they have been eliminated or driven out). Patrols can appear as reinforcements, certain command units can trigger mortar/artillery fire, sapper counters for suicide attacks can be deployed... dozens of tactical combinations...
A great deal of research was carried out by the author (who also designed SGS NATO's Nightmare).
Unlike other SGSs, cards are primarily present in the game to authorize unit activation; very few other cards are present. The system used in the SGS Battles series is modified in SGS Hué Battle (as it will be in SGS Dien Bien Phu, on the same scale), with units permanently able to move (patrols, reconnaissance units...) even without having been activated by card.
The time needed to complete a game depends on the scenario played.
Replayability is considerable, even with far fewer cards than in other SGSs, if only because of the activation system and the possible combinations of unit use, and the options immediately open for planning operations via the detailed terrain (the map was designed from the 1968 staff map)...
Neither side has a real advantage in the campaign: at the start of the game, the Communist player enjoys numerical superiority and greater firepower, not to mention the element of surprise. Then the situation reverses. Reinforcements from the "Free World" reverse the balance of power, and the Communists are forced onto the defensive.
However, the task of the South Vietnamese and Americans was not radically easier: advancing into the city was difficult, and attacking could be extremely lethal without trying to create combined arms groups that would overcome the enemy's entrenchments and pugnacity.
SGS Hué Battle gives a better understanding of the difficulties and stakes of this terrible battle, with a level of detail that makes the game easy to learn !
Specifiche del gioco
- Giocatore singolo
- Multigiocatore
- Windows
- Mac
Requisiti di sistema
Windows
Minimi
- Sistema operativo: Windows 10+
- Processore: 2.5 GHz Intel Dual Core
- Memoria: 4 GB RAM
- Scheda video: 512 MB NVIDIA GeForce 9600 or equivalent
- DirectX: Version 9.0
- Spazio di archiviazione: 2 GB di spazio disponibile
- Scheda audio: DirectX Compatible
- Note aggiuntive: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.
Consigliati
- Sistema operativo: Windows 10 or higher
- Processore: 2.5 GHz Intel Dual Core
- Memoria: 8 GB RAM
- Scheda video: 1024 MB DirectX 11 compatible
- DirectX: Version 11
- Spazio di archiviazione: 4 GB di spazio disponibile
- Scheda audio: DirectX 11+ Compatible
- Note aggiuntive: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.
macOS
Minimi
- Sistema operativo: Sierra 10.12 or higher
- Processore: 2.5 GHz Intel Dual Core
- Memoria: 4 GB RAM
- Scheda video: Metal supporting graphic card (2012 latest)
- Note aggiuntive: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.
Consigliati
- Sistema operativo: Sierra 10.13 or higher
- Processore: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
- Memoria: 8 GB RAM
- Scheda video: Metal supporting graphic card (2012 latest)
- Note aggiuntive: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.
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Storico dei prezzi
Domande frequenti su SGS Battle For: Hue
Qual è il prezzo più basso per una chiave Steam di SGS Battle For: Hue?
La chiave Steam riscattabile più economica attualmente disponibile costa 15.56 € su Kinguin. I prezzi sono stati controllati l’ultima volta il 31 ottobre 2026.
Visualizza offerte di chiaviQual è la differenza tra le offerte di chiavi e account per SGS Battle For: Hue?
Gamescade mostra attualmente 5 chiavi riscattabili e nessuna offerta account. Una chiave viene riscattata sul proprio account, mentre un’offerta account dà accesso a un account separato che contiene il gioco.
Visualizza offerte di chiaviQuali sono i requisiti di sistema PC di SGS Battle For: Hue?
I requisiti minimi PC di SGS Battle For: Hue includono un processore 2.5 GHz Intel Dual Core, 4 GB di RAM, una GPU con 512 MB NVIDIA GeForce 9600 or equivalent e 2 GB di spazio di archiviazione disponibile. Consulta i requisiti completi qui sotto.
Qual è la data di uscita di SGS Battle For: Hue?
SGS Battle For: Hue è uscito il 18 aprile 2024.
SGS Battle For: Hue è per giocatore singolo, multigiocatore o cooperativo?
SGS Battle For: Hue supporta Giocatore singolo e Multigiocatore.
Dove si possono attivare le offerte di SGS Battle For: Hue?
Le offerte attuali per una chiave di SGS Battle For: Hue possono essere attivate su Steam. Controlla le restrizioni regionali sulla pagina del rivenditore prima dell’acquisto.
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