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Your grandfather's new auto-sorting spell backfired.
Every potion in the apothecary tipped off its shelf. Every finished potion unravelled back into raw essence, and the loose colors pooled together in one enormous pile in the middle of the lab.
He chuckled. "Ah, it does that sometimes."ย Then he pulled on his coat for the annual Alchemists Gathering and asked you to mind the place while he is away.
He'll be gone about a month. There is no rush at all.
Two puzzles
Every potion needs two things done to it.
Decant. Pour the scrambled liquids from bottle to bottle until each one holds a single pure color. If you have ever played a water-sort puzzle, your hands already know this part.
Shelve.ย Carry the finished potion across the lab to the shelf it belongs on. Color gets you to the right wall. The sigil on its label picks the exact shelf.
You can only levitate a few bottles at a time, so the two puzzles compete for the same hands. Pour greedily and you have nothing free to carry with. Carry too much and you have nothing free to pour into. Deciding what to hold isย the game.
One laboratory. 4,160 potions.
A gothic stone rotunda, two floors, tall arched windows and warm afternoon light. 52 shelved sectionsย across thirteen families of potion.
Every one of the 4,160 potionsย is in that pile from the moment you start. Nothing respawns, nothing refills, nothing quietly re-stirs itself behind your back. The mess only ever gets smaller.
The room is the progress bar. The floor clears. The shelves fill and light up. A dark, dusty laboratory slowly becomes a glowing apothecary.
Relaxing is the whole point
No timers. No pressure. No penalties. No fail state.ย There is nothing here you can lose.
Warm window light, a quiet score, and the sound of glass and liquid. Put a potion on the wrong shelf and nothing scolds you. No buzzer, no shake, nothing taken away. Set a bottle down mid-pour, walk off, and come back next week to exactly where you left it.
Skills make the work easier. They never make it disappear.
Sorting earns XP, XP earns levels, and every level buys a skill point. There are 47 of them, across a board of 24 nodes.
A wider hand. A longer reach. Deeper buffers to work into, and sight that pulls a workable set out of the pile.
What none of them do is play for you. Nothing pours, carries or shelves on your behalf, and nothing sits on a cooldown. You get better tools and a bigger workspace. The satisfying part stays yours.
Three numbers, counted all the way down
52 sections. 364 shelf rows. 4,160 potions.
The game keeps all three counters and you can switch them on or off. No hidden progress and no rounding. Every potion you finish and shelve moves a number you can watch.
The lab is done when the pile is gone and all 52 cabinets are full. A finite game with a real ending, not a loop that farms you.
Features
Two interlocking puzzles: water-sort decanting andย tidy-up shelving
4,160ย potions across 52ย sections and 364ย shelf rows, in one continuous laboratory of 2ย floors
No fail state, no timers, no penalties
A 24-nodeย skill board that hands you better tools and never plays for you
Full input rebinding, an FOV slider, and a HUD you can switch off
Autosaves after every pour and every placement
Unlike the free mobile versions of this genre: buy it once. No ads, no energy timers, no shop, no dark patterns.
Game Specifications
- Single player
- Windows
- Mac
System Requirements
Windows
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM)
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i5-10400 / Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 / RX 5600 XT (6 GB)
- DirectX: Version 11
- Storage: 2 GB available space
macOS
Minimum
- Requires an Apple processor
- OS: macOS 12 Monterey
- Processor: Apple M1
- Memory: 8 GB RAM
- Graphics: Apple M1 integrated GPU (Metal)
- Storage: 2 GB available space
Recommended
- Requires an Apple processor
- OS: macOS 14 Sonoma or newer
- Processor: Apple M2
- Memory: 16 GB RAM
- Graphics: Apple M2 integrated GPU (Metal)
- Storage: 2 GB available space
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Frequently asked questions about A Place for Every Potion
What is the cheapest price for A Place for Every Potion Steam key?
The cheapest redeemable Steam key currently listed is $5.09 at Steam. Prices were last checked on October 29, 2026.
View key offersWhat is the difference between key and account offers for A Place for Every Potion?
Gamescade currently lists 1 redeemable key and no account offers. A key is redeemed on your own account, while an account offer provides access to a separate account containing the game.
View key offersWhat are the PC system requirements for A Place for Every Potion?
Minimum PC requirements for A Place for Every Potion include an Intel Core i5-6600 / AMD Ryzen 3 1200 CPU, 8 GB RAM, a GPU with NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM), and 2 GB of available storage. See the full requirements below.
What is the A Place for Every Potion release date?
A Place for Every Potion was released on October 28, 2026.
Is A Place for Every Potion single-player, multiplayer, or co-op?
A Place for Every Potion is listed as a single-player game. No multiplayer or co-op modes are currently listed.
Where can A Place for Every Potion offers be activated?
Current A Place for Every Potion key offers can be activated on Steam. Check the retailer page for region restrictions before buying.
Which platforms have active A Place for Every Potion deals?
Gamescade currently lists active A Place for Every Potion deals for PC.
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