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Om A Place for Every Potion
Your grandfather's new auto-sorting spell backfired.
Every potion in the apothecary tipped off its shelf. Every finished potion unravelled back into raw essence, and the loose colors pooled together in one enormous pile in the middle of the lab.
He chuckled. "Ah, it does that sometimes." Then he pulled on his coat for the annual Alchemists Gathering and asked you to mind the place while he is away.
He'll be gone about a month. There is no rush at all.
Two puzzles
Every potion needs two things done to it.
Decant. Pour the scrambled liquids from bottle to bottle until each one holds a single pure color. If you have ever played a water-sort puzzle, your hands already know this part.
Shelve. Carry the finished potion across the lab to the shelf it belongs on. Color gets you to the right wall. The sigil on its label picks the exact shelf.
You can only levitate a few bottles at a time, so the two puzzles compete for the same hands. Pour greedily and you have nothing free to carry with. Carry too much and you have nothing free to pour into. Deciding what to hold is the game.
One laboratory. 4,160 potions.
A gothic stone rotunda, two floors, tall arched windows and warm afternoon light. 52 shelved sections across thirteen families of potion.
Every one of the 4,160 potions is in that pile from the moment you start. Nothing respawns, nothing refills, nothing quietly re-stirs itself behind your back. The mess only ever gets smaller.
The room is the progress bar. The floor clears. The shelves fill and light up. A dark, dusty laboratory slowly becomes a glowing apothecary.
Relaxing is the whole point
No timers. No pressure. No penalties. No fail state. There is nothing here you can lose.
Warm window light, a quiet score, and the sound of glass and liquid. Put a potion on the wrong shelf and nothing scolds you. No buzzer, no shake, nothing taken away. Set a bottle down mid-pour, walk off, and come back next week to exactly where you left it.
Skills make the work easier. They never make it disappear.
Sorting earns XP, XP earns levels, and every level buys a skill point. There are 47 of them, across a board of 24 nodes.
A wider hand. A longer reach. Deeper buffers to work into, and sight that pulls a workable set out of the pile.
What none of them do is play for you. Nothing pours, carries or shelves on your behalf, and nothing sits on a cooldown. You get better tools and a bigger workspace. The satisfying part stays yours.
Three numbers, counted all the way down
52 sections. 364 shelf rows. 4,160 potions.
The game keeps all three counters and you can switch them on or off. No hidden progress and no rounding. Every potion you finish and shelve moves a number you can watch.
The lab is done when the pile is gone and all 52 cabinets are full. A finite game with a real ending, not a loop that farms you.
Features
Two interlocking puzzles: water-sort decanting and tidy-up shelving
4,160 potions across 52 sections and 364 shelf rows, in one continuous laboratory of 2 floors
No fail state, no timers, no penalties
A 24-node skill board that hands you better tools and never plays for you
Full input rebinding, an FOV slider, and a HUD you can switch off
Autosaves after every pour and every placement
Unlike the free mobile versions of this genre: buy it once. No ads, no energy timers, no shop, no dark patterns.
Specifikationer
- Singleplayer
- Windows
- Mac
Systemkrav
Windows
Minimum
- Kræver en 64-bit processor og et 64-bit operativsystem
- Operativsystem: Windows 10 64-bit
- Processor: Intel Core i5-6600 / AMD Ryzen 3 1200
- Hukommelse: 8 GB RAM
- Grafik: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM)
- DirectX: Version 11
- Lagerplads: 2 GB ledig plads
Anbefalet
- Kræver en 64-bit processor og et 64-bit operativsystem
- Operativsystem: Windows 11 64-bit
- Processor: Intel Core i5-10400 / Ryzen 5 3600
- Hukommelse: 16 GB RAM
- Grafik: NVIDIA GeForce GTX 1660 / RX 5600 XT (6 GB)
- DirectX: Version 11
- Lagerplads: 2 GB ledig plads
macOS
Minimum
- Requires an Apple processor
- Operativsystem: macOS 12 Monterey
- Processor: Apple M1
- Hukommelse: 8 GB RAM
- Grafik: Apple M1 integrated GPU (Metal)
- Lagerplads: 2 GB ledig plads
Anbefalet
- Requires an Apple processor
- Operativsystem: macOS 14 Sonoma or newer
- Processor: Apple M2
- Hukommelse: 16 GB RAM
- Grafik: Apple M2 integrated GPU (Metal)
- Lagerplads: 2 GB ledig plads
Lignende spil
Ofte stillede spørgsmål om A Place for Every Potion
Hvad er den laveste pris på en Steam-nøgle til A Place for Every Potion?
Den billigste indløselige Steam-nøgle, der er tilgængelig lige nu, koster 34.18 kr hos Steam. Priserne blev senest kontrolleret 29. oktober 2026.
Vis nøgletilbudHvad er forskellen på nøgle- og kontotilbud til A Place for Every Potion?
Gamescade viser lige nu 1 indløselig nøgle og ingen kontotilbud. En nøgle indløses på din egen konto, mens et kontotilbud giver adgang til en separat konto, der indeholder spillet.
Vis nøgletilbudHvad er PC-systemkravene til A Place for Every Potion?
Minimumskravene til PC-versionen af A Place for Every Potion omfatter en Intel Core i5-6600 / AMD Ryzen 3 1200-processor, 8 GB RAM, en GPU med NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM) og 2 GB ledig lagerplads. Se de fulde krav nedenfor.
Hvornår blev A Place for Every Potion udgivet?
A Place for Every Potion blev udgivet 28. oktober 2026.
Er A Place for Every Potion et singleplayer-, multiplayer- eller co-op-spil?
A Place for Every Potion er angivet som et singleplayer-spil. Der er i øjeblikket ikke angivet multiplayer- eller co-op-tilstande.
Hvor kan tilbud på A Place for Every Potion aktiveres?
Aktuelle nøgletilbud på A Place for Every Potion kan aktiveres på Steam. Tjek regionale begrænsninger på forhandlerens side, før du køber.
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