Divekick Xbox One kaufen
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Über Divekick
Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.
At Iron Galaxy we love fighting games. To the average fan, most of what makes them fun is hidden behind a never-ending series of input combinations that they have to memorize. That’s why Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy. It’s a fighting game deconstructed into its purest form.
Key Features
- 14+ Completely unique and original characters, each with their own fighting style and special techniques.
- Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
- A story for every character in the game, including an intro, ending, and rival battles. You will be moved to tears!
- Ranked and non-ranked GGPO-powered online multiplayer, the most trusted netcode in fighting games. Includes ranking boards for each character, as well as overall.
- Single player plus Local VS multiplayer for two players, with quick and easy button reconfiguration to accommodate a room full of unique personalities.
- Full Steamworks integration, including Big Picture Mode.
Coverage
- "How a two-button fighter became the toast of PAX East" Penny Arcade
- "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
- "Divekick: The best (and only) two-button fighter." Shack News
- "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
- "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat
IndieCade 2013
Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!
Spezifikationen
- Einzelspieler
- Mehrspieler
- Split screen
- PlayStation 3
- PlayStation 4
- Windows
- PlayStation Vita
- Xbox One
- Steam
- Teleportation
- Steam achievements
- Digital distribution
- Steam cloud
- Parrying
- Parody
- Steam greenlight
- Achievements
- Online
- Campaign
- Playstation network
- Playstation trophies
- Online multiplayer achievements
- Martial arts
- Voice acting
- Male protagonist
- Female protagonist
- Steam trading cards
- Xbox controller support for pc
- Anthropomorphism
- Pax prime 2013
- Descendants of other characters
- Evo championship series
- Guest character
- Traps
- Countdown timer
- Bink video
- Fake in-game advertising
- Instant kill
- Multiple protagonists
- Comic book cutscene
- Pax east 2016
- Full motion video
- Playstation tv support
- Playable boss
- Game title announcer
- 2d
- High definition graphics
- Overweight character
- Playstation home tie-in
- Playstation now
- Portals
- Voice chat
- Pax east 2013
- Time limit
- Alternate costumes
- Villain
- Pop culture reference
- Floating island
- Dolby digital
- Mouse
- Random character selection
- Psvita
- Comeback mechanic
- Internet culture reference
- Game reference
- Character select screen
- Cross buy
- Revenge
- Tournament
- Versus screen
- No blood
- Professional gaming
- Ps3 & vita cross-play
- Developer voice acting
- Trail of death
- Two players on one controller
- Continue countdown
Systemanforderungen
Windows
Minimum
- Betriebssystem: Vista or later
- Prozessor: Intel or AMD Dual Core Processor
- Arbeitsspeicher: 2 GB RAM
- Grafik: DirectX 10 / DirectX 11 compliant video card
- DirectX: Version 10
- Netzwerk: Breitband-Internetverbindung
- Speicherplatz: 2 GB verfügbarer Speicherplatz
- Soundkarte: DirectX 10 compliant
- Zusätzliche Hinweise: OS needs to be updated to have the DirectX 11 Runtime libraries
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