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O hře A Place for Every Potion
Your grandfather's new auto-sorting spell backfired.
Every potion in the apothecary tipped off its shelf. Every finished potion unravelled back into raw essence, and the loose colors pooled together in one enormous pile in the middle of the lab.
He chuckled. "Ah, it does that sometimes." Then he pulled on his coat for the annual Alchemists Gathering and asked you to mind the place while he is away.
He'll be gone about a month. There is no rush at all.
Two puzzles
Every potion needs two things done to it.
Decant. Pour the scrambled liquids from bottle to bottle until each one holds a single pure color. If you have ever played a water-sort puzzle, your hands already know this part.
Shelve. Carry the finished potion across the lab to the shelf it belongs on. Color gets you to the right wall. The sigil on its label picks the exact shelf.
You can only levitate a few bottles at a time, so the two puzzles compete for the same hands. Pour greedily and you have nothing free to carry with. Carry too much and you have nothing free to pour into. Deciding what to hold is the game.
One laboratory. 4,160 potions.
A gothic stone rotunda, two floors, tall arched windows and warm afternoon light. 52 shelved sections across thirteen families of potion.
Every one of the 4,160 potions is in that pile from the moment you start. Nothing respawns, nothing refills, nothing quietly re-stirs itself behind your back. The mess only ever gets smaller.
The room is the progress bar. The floor clears. The shelves fill and light up. A dark, dusty laboratory slowly becomes a glowing apothecary.
Relaxing is the whole point
No timers. No pressure. No penalties. No fail state. There is nothing here you can lose.
Warm window light, a quiet score, and the sound of glass and liquid. Put a potion on the wrong shelf and nothing scolds you. No buzzer, no shake, nothing taken away. Set a bottle down mid-pour, walk off, and come back next week to exactly where you left it.
Skills make the work easier. They never make it disappear.
Sorting earns XP, XP earns levels, and every level buys a skill point. There are 47 of them, across a board of 24 nodes.
A wider hand. A longer reach. Deeper buffers to work into, and sight that pulls a workable set out of the pile.
What none of them do is play for you. Nothing pours, carries or shelves on your behalf, and nothing sits on a cooldown. You get better tools and a bigger workspace. The satisfying part stays yours.
Three numbers, counted all the way down
52 sections. 364 shelf rows. 4,160 potions.
The game keeps all three counters and you can switch them on or off. No hidden progress and no rounding. Every potion you finish and shelve moves a number you can watch.
The lab is done when the pile is gone and all 52 cabinets are full. A finite game with a real ending, not a loop that farms you.
Features
Two interlocking puzzles: water-sort decanting and tidy-up shelving
4,160 potions across 52 sections and 364 shelf rows, in one continuous laboratory of 2 floors
No fail state, no timers, no penalties
A 24-node skill board that hands you better tools and never plays for you
Full input rebinding, an FOV slider, and a HUD you can switch off
Autosaves after every pour and every placement
Unlike the free mobile versions of this genre: buy it once. No ads, no energy timers, no shop, no dark patterns.
Specifikace hry
- Hra pro jednoho hráče
- Windows
- Mac
Systémové požadavky
Windows
Minimální
- Vyžaduje 64bitový procesor a operační systém
- Operační systém: Windows 10 64-bit
- Procesor: Intel Core i5-6600 / AMD Ryzen 3 1200
- Paměť: 8 GB RAM
- Grafická karta: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM)
- DirectX: Version 11
- Úložiště: 2 GB volného místa
Doporučené
- Vyžaduje 64bitový procesor a operační systém
- Operační systém: Windows 11 64-bit
- Procesor: Intel Core i5-10400 / Ryzen 5 3600
- Paměť: 16 GB RAM
- Grafická karta: NVIDIA GeForce GTX 1660 / RX 5600 XT (6 GB)
- DirectX: Version 11
- Úložiště: 2 GB volného místa
macOS
Minimální
- Requires an Apple processor
- Operační systém: macOS 12 Monterey
- Procesor: Apple M1
- Paměť: 8 GB RAM
- Grafická karta: Apple M1 integrated GPU (Metal)
- Úložiště: 2 GB volného místa
Doporučené
- Requires an Apple processor
- Operační systém: macOS 14 Sonoma or newer
- Procesor: Apple M2
- Paměť: 16 GB RAM
- Grafická karta: Apple M2 integrated GPU (Metal)
- Úložiště: 2 GB volného místa
Podobné hry
Časté dotazy o hře A Place for Every Potion
Jaká je nejnižší cena za klíč Steam ke hře A Place for Every Potion?
Nejlevnější aktuálně dostupný klíč Steam stojí 111.27 Kč v obchodě Steam. Ceny byly naposledy zkontrolovány 29. října 2026.
Zobrazit nabídky klíčůJaký je rozdíl mezi nabídkami klíčů a účtů pro A Place for Every Potion?
Gamescade aktuálně uvádí 1 aktivační klíč a žádné nabídky účtů. Klíč aktivujete na vlastním účtu, zatímco nabídka účtu poskytuje přístup k samostatnému účtu, na kterém je hra.
Zobrazit nabídky klíčůJaké jsou systémové požadavky hry A Place for Every Potion pro PC?
Minimální požadavky hry A Place for Every Potion pro PC zahrnují procesor Intel Core i5-6600 / AMD Ryzen 3 1200, 8 GB RAM, grafickou kartu s NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM) a 2 GB volného místa na disku. Úplné požadavky najdete níže.
Kdy byla hra A Place for Every Potion vydána?
Hra A Place for Every Potion byla vydána 28. října 2026.
Je A Place for Every Potion hra pro jednoho hráče, více hráčů nebo kooperaci?
A Place for Every Potion je uvedena jako hra pro jednoho hráče. Režimy pro více hráčů ani kooperaci aktuálně nejsou uvedeny.
Kde lze aktivovat nabídky hry A Place for Every Potion?
Aktuální nabídku klíče ke hře A Place for Every Potion lze aktivovat na Steam. Před nákupem zkontrolujte regionální omezení na stránce prodejce.
Na kterých platformách jsou aktivní nabídky hry A Place for Every Potion?
Gamescade aktuálně uvádí aktivní nabídky hry A Place for Every Potion pro PC.
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